![]() Corner combo that lets you offload a taunt you have previously built, then builds it again.You can still get taunt with M Brass on lights/mediums, but the timing is very strict and it's probably not worth it.ĢLK 2MK 5HK 6MP OTG 2MK 5HP jMP jHP jHK 236KK (taunted) 2MPx2 6LP+Excella Taunt jLK jMKx2 (jHP fastfall) 2LPx2 etc.Whiff one special for meter (like 623LP) instead of taunting. If you already have taunt, change out L Brass for H Brass which does ~500 more damage.Builds taunt and does more damage than any solo corner route. Can use Excella for a side swap instead of taunt, just walk/ebrake to the other side.ĢLK 2MK 5HK 6MP OTG 2MK 5HK 6LP+Excella Taunt 2MPx2 623HP (shake) jLP jMKx2 jHP jLK jMKx2 (optional jHP fastfall) 2LPx2 etc.Call assist around the same time as inputting the second 5MK.Builds taunt and does more damage than any solo midscreen route. build taunt in first hit, use taunted Tympany in second hit and then build the taunt again.ĢLK 2MK 5HP jMP jHP jHK tech forward OTG 5MKx2+Excella Taunt 623HP (shake) jMKx2 jHP dash jLP jMKx2 2LPx2 etc.build taunt in first hit, use Excella for damage only in second hit, then taunted SSJ to DHC.build taunt in first hit, use Excella for damage only in second hit, then keep taunt for the next character.Two touches are typically structured in one of these 3 ways: Remember, you can't build taunt and use it in the same combo, so Excella lends itself better to two-touch setups than ToDs. Its brutal 33% scaling means you don't want to use it early. Last air string will do less damage on smaller characters.Įxcella isn't Band's best assist, but it is one of the few assists that lets him get taunt anywhere.Getting the OTG 2HK on Band is possible through high-hitting 2MK and delayed jHP.LNL shines much brighter here than in normal midscreen routes. Optimal conversion from instant overhead midscreen.JMK jHK+assist tech forward 2MK 5HP jHP jHK tech forward OTG 2HK 623HP (shake) jMKx2 jHP dash jLP jMKx2 jLK jMKx2 2LPx2 etc Need to have LNL hit right after brass.Staple corner combo, does ~1200 more than optimal solo routes.If last air string doesn't restand them, stick to a safer ender string like 2LPx2 2MK 5HK 6HK.ĢLK 2MK 5HK Assist6MP 2MK 6MP OTG 2MP 623HP jMKx2 jHP jLK jMKx2 jHP 5LKx2 5MKx2 jLP jMKx2 2LPx2 5LKx2 2MPx2 5HK 6HK 236PP.Does about 700 more than the solo midscreen optimal. One of Band's strongest assists for corner combos, but decidedly not as strong midscreen.ĢLK 2MK 6LP+assist dash 2MK 5HP jMP jHP jHK tech forward OTG 623HP (shake) jMKx2 jHP dash jLP jMKx2 2LPx2 etc Big Bands's level three super does great damage as well, but take notice of your positioning, as being close to and facing the corner can reduce the damage of the super.Ĭart's Corner Combos with Different Assists H Lock'N'Load SSJ is amazing reversal, so Big Band appreciates have a safe DHC backing him up. SSJ is a great follow up DHC with its high damage, can help you win DHC Wars as well.The last hit of Super Sonic Jazz sends the opponent flying backwards at an incredibly high trajectory, making it hard for some characters to DHC after the final hit.Example: L George (Peacock), L Napalm Shot (Parasoul), L Love Dart (Fukua), H Theonite Beam (Robofortune)īig Band benefits from an assist that lets him combo off SSJ, his 2f startup reversal.Note*: That place is a bit too awkward to put down measure lines, as it would look really awkward, I don't really want to try to come up with annotation for slurs either, so to try to keep things simple, I skipped the measure signs for the 3 measures.Big Band benefits from assists that move forward and keep him safe when done in conjunction with H Brass or other moves that are dangerous to whiff/block by itself. Way too messy, I'll just write the notes, and you can translate it with the tableĬ-|C-CCC-CC|E-CCC-E-|E-EEE-EE|G-EEE-|E-EEE-EE-EE-Fb-E- * I would try to put it in button form, but this is what it's goin to look like: ![]() Here's Rocky's Theme to anyone that wants to try it.Įach | denotes a measure, - denotes the previous note to be one note longer, o denotes a one-note length of rest,
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